Gamification in the Classroom Enhancing Learning and Engagement
August 3, 2023
Gamification is a hot topic in education. How do you take an activity students enjoy—playing
games—and meld it with learning?
The idea behind gamification may be simple. The execution, however, can be more complex.
Over the past few decades, video games have become a pervasive part of young people’s
day-to-day lives. These games incorporate addictive features such as fun challenges,
achievement rewards, immediate feedback and social connection. These same types of
features can be used in educational settings to motivate learners.
“I am exploring the development of board games, puzzles, and card games as methods
for learning,” Fabrizio explained. “I have used games where learners ‘act’ as anatomical
components of the spine in the past and will be testing out a ‘card’ game to help
our students review muscle function and nerve innervation.”
Key Points
Gamification leverages enjoyable activities to enhance learning, merging gaming elements
with education to motivate students.
Analog gamification, such as board games and card games, offers innovative ways to
teach complex subjects like anatomy in the Doctor of Physical Therapy program.
Dr. Fabrizio and fellow educators are researching motivation behaviors to optimize
academic success for DPT students.
The goal of any of their novel teaching or learning techniques, he added, is to understand
learners’ motivation behaviors associated with academic success and then leverage
those behaviors toward success.
“Understanding motivation allows us, as educators, to position ourselves, our courses,
and learners for success in the program,” he said.
Fabrizio’s interest in research dates back to his graduate school days. As a young
graduate student, Fabrizio had the opportunity to study the physiological parameters
of exercise. He then moved on to studying the effects of ultrasound on blood flow
and then the effects of microgravity on muscle.
Now, he and other educators in the program are using their findings about motivation
in the classroom to help students succeed, to design courses and assessments, and
to guide novel teaching and assessment strategies.
“I have always had an interest in finding the answers and my latest line of research
helps me to find the answers when teaching others to find the answers,” he said. “For
me, research, especially my current line, is a way of giving back to the learners.”